Decided to add Boss fights cause why not へ‿(ツ)‿ㄏ


So you might be wondering why to add bosses to an FPS game. What's your reason? And well my answer to that is I felt like it へ‿(ツ)‿ㄏ.

I'm just messing around, So the main reason why bosses are even going to become a thing is that where I'm from people perceive what I'm doing as a "Call of Duty" or "COD" game and that's not what I'm going for per se, what I'm doing is building a game that would have it's own identity,play-style and feel if it's similar to Call of Duty that's just how it is. So what I'm just here to do is let the game build itself, the whole boss fights thing is to make the game have its own identity and all because every game is different same why people are different. Anyway, no more ranting the basic context/story behind the bosses is that The Revolution with the money they have is conducting experiments on people to make them into these huge things that have superhuman abilities. They're going to be a lot tougher than in the video and you won't exactly be disadvantaged against them and all.

Thanks for reading this would be the first of hopefully many more devlogs as I've decided to put a lot more effort into the development of the game. So far there's no real release date, I'm just going with the flow. Again thanks for reading and have a wonderful day


Sidenote- Just as a disclaimer a devlog doesn't necessarily mean everything in the video is final, there are so many things that are subject to change e.g. I could decide to change the model or scrap the idea completely. Anything I show or upload as a devlog is just to keep track of what's going in development so far and to ensure that potential players or people who are just interested can be posted on what's happening without feeling like the project is abandoned or something. I'll do my best to try and upload at least once a week.

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